The Plan

ULTRA OS will rely on open sources where ever we can, to speed up the development and reduce development cost. If no suitable sources can be found then we intent to develop our own code. There are two parallel development paths.

Phase A Top-Down – (Blue Section):

  • Develops UltraCanvas as a cross-platform framework
  • Will run on existing operating systems (Linux, Windows, macOS, Android, BSD, HEIKU, UNIX, RISC OS)
  • Enables immediate development and testing of UltraCanvas applications
  • Provides early market validation and feedback

Phase B Bottom-Up – (Pink Section):

  • Independent development of the complete ULTRA OS
  • Builds from hardware up through kernel, drivers, and system services
  • Focuses on creating native graphics drivers and OS infrastructure
  • Runs parallel to Phase A development

Convergence Zone (Green Section):

  • Both development paths meet when ULTRA OS provides native graphics drivers
  • UltraCanvas applications seamlessly transition to run on native ULTRA OS
  • Creates a complete, unified operating system with its own application ecosystem

Key Strategic Advantages:

  • Risk Mitigation: Two independent paths reduce overall project risk
  • Early Validation: UltraCanvas can be tested and refined on existing platforms
  • Resource Efficiency: Leverages open source components where possible
  • Market Entry: Applications can be developed and released before the OS is complete
  • Team Specialization: Different teams can focus on their expertise areas

This approach allows for faster development cycles and earlier market entry while building toward the ultimate goal of a complete, native operating system.

The center part of the ULTRA OS is UltraCanvas as a unified GUI. It will save resources and development time of all future OS applications. 

UltraCanvas is also a cross-plattform GUI that will simply cross-OS application building.